
learn to cheaply mock up and prototype ideas without coding, enabling clear cross-functional understanding among founders, designers, developers, and stakeholders.
Explore the course format and the 80/20 approach to prototyping for entrepreneurs, moving from low-fidelity wireframes to an interactive, tappable prototype through a three-section course.
Master key UX and UI terms in a fast crash course: UI, UX, interactivity, sitemap, storyboard, persona, information architecture, and responsive design to navigate resources and research efficiently.
Discover how wireframes, mockups, and prototypes differ: wireframes map layout with minimal visuals, prototypes simulate interactivity, and mockups serve as simplified representations.
Learn the definitions of low fidelity and high fidelity prototypes, compare their accuracy, and decide when to use each for wireframes, mockups, and interactive designs.
Explore why wireframes and prototypes aid internal and external communication, sharpen estimates and timelines, and help pre-validate ideas with customers, investors, and designers.
Choose a tool with broad feature coverage for wireframes and prototyping. Prioritize collaboration, easy sharing, and deployable options to test on real devices.
Apply kiss: keep wireframes simple yet detailed, avoiding clutter and lazy shortcuts, to prevent miscommunications with designers and developers and ensure a clear prototype.
Follow the construction flow from strategy to surface to turn ideas into wireframes and prototypes. Identify user needs, define scope, map structure and skeleton, then finalize with surface design.
Develop a mobile app strategy using the five s's: strategy, scope, structure, skeleton, surface, and a paper-driven workflow to define hypotheses, users, and goals for a happy hour finder prototype.
Define the app scope by listing core functions, starting with a landing page and two tap options, and decide what not to include, like sign-in for location-based happy hours.
Learn to sketch low fidelity wireframes with pen and paper using a simple five step framework focused on structure to quickly draft page layouts.
Sketch with paper and a lab notebook with grid lines to rough out app layouts after scope and strategy, using templates for iPhone and iPad sizes and quick visual sizing.
Sketch it out part 1 helps entrepreneurs turn ideas into sketches. Start with a scope document, define the structure for web or mobile, and sketch logo, navigation, and footer.
Sketch rough, labeled layouts for landing pages, web app dashboards, and mobile apps, focusing on content layout, navigation, callouts, filters, charts, and a call to action.
Open Pidoco, sign up for a free trial, and build a web or mobile prototype with low-fidelity wireframes using pages, stencils, and layers.
Learn to navigate Pidoco's wireframing toolkit, handle elements, gridlines, and cloning to rapidly build believable, easy-to-understand web and mobile mockups.
Create a quick sitemap upfront using pidoco to map pages, screen flows, and placeholders, so you define the navigation, reveal the structure, and avoid missing pages as you prototype.
Start with simple, non-risky site elements—logo in the top left, a header bar, navigation, and a footer—to quickly shape the web page layout during wireframing.
Use templates from Pidoco and other libraries to speed up wireframes for iOS, Android, Windows Phone, and web apps, inserting reusable components and a keyboard to enhance realism.
Learn to handle images in Pidoco wireframes using placeholders, direct uploads, and background images, with borders, tooltips, and notes to convey design intent in low-fidelity wireframes.
Use layers in Pidoco to save time and stay organized by creating a global header layer and local layers, then cut, paste, and toggle visibility to reuse components across pages.
Learn to annotate every element in wireframes with three Pidoco approaches, tailoring notes for developers and exports (pdf, html) to prevent gaps and miscommunication.
Master rapid wireframing with balsamic, a simple sketch-style tool learned in minutes. Drag icons and text into iPhone frames to craft multi-screen prototypes for developers.
Learn to rapidly create wireframes and mockups with balsamic, add image placeholders and icons, clone current screens for speed, and export or share pdfs or images with designers and developers.
See a real balsamic wireframe for a long landing page, with header, logo, icon set, and rough sections, created quickly using contractor design and programming for about $500.
Build a low-fidelity mobile prototype for a location-based happy hour app using pidoco, featuring a landing screen, map view, proximity filters, and annotated wireframes.
Explore affordable paths to design your prototype—templates, UI kits, design contests, and freelancers—to create a clear low-fidelity and high-fidelity demo.
Avoid HTML and CSS prototypes; embrace dedicated prototyping tools like Pidoco and Balsamiq to save time, boost ROI, and enable faster feedback and collaboration.
Develop a high-fidelity prototype in a 2-hour sprint using pidoco, turning wireframes into an interactive marketing access panel that showcases portfolios and case studies for design studios.
Learn to import design into Pidoco, add interactivity with action areas, and build a deployable, multi-page prototype without coding for web, tablet, and mobile views.
Learn how to collaborate with others using Pidoco to share wireframes, gather quick feedback, review comments, and export or simulate prototypes for mobile and web.
Learn to create a tablet version of your marketing access portal by setting a ten inch canvas, importing images, and adding portrait and landscape layouts with tilt interactions in Pidoco.
Move from wireframes to real momentum by getting build estimates, showing high-fidelity prototypes to investors and clients, and choosing whether to contract, recruit, or learn to code.
Explore complementary courses on idea validation, landing page design, and codeless marketing to validate your startup idea, run ad campaigns, and gather real user feedback.
What's the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn't? A prototype. Yes, the ability to make prototypes can work wonders with your startup or organization. A prototype allows you to not just imagine a product, but make it real. No more spreadsheets or vague verbal descriptions. Show your users and your team exactly what you want and get taken seriously.
Whether you're a solopreneur or part of a larger organization you need to be able to effectively turn ideas into real, tangible working demos. This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web and mobile prototypes in just a few hours. The best part about this course is that we're going to do it without code. No programming, no technical books to study, no distractions from what you do best.
Entrepreneurs
Launch your MVP for free and start getting real user feedback today.
Cut through the fundraising noise and show investors something they can understand, a real product.
Stop guessing which feature is essential to your vision. Prototype it and test it this morning and have your answers this afternoon.
Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.
Product Managers
Stop bugging your developer team to make incremental changes that they don't understand. Show them exactly what you need done and keep them out of the “is it worth it" debate.
Test new features and get user feedback before you make major changes.
Get organizational approval for initiatives by letting then use the exact thing you're proposing.
Designers
Bring some life to your PSDs and make them interactive.
Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
Get more accurate feedback from users and reviewers by deploying your designs in their browser and phones.
Growth hackers
Cut your experiment iteration time in half and stop overloading your developer resources.
Web and marketing agencies
Get more projects approved and increase your billable hours by pitching your clients with prototypes.
Never waste time and money building something incorrectly. Prototype it and find out exactly whether you're on the right path.
Win over prospective clients by rapidly building their proposal and demo-ing it back to them. A huge advantage in the client acquisition game.
There's no course like this online. I'm going to walk you through how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.
If you're trying to be successful online, do yourself a favor and learn this incredibly valuable skill.